
Digital for Active Education - Multiplier Event - Porto
DIGITAL FOR ACTIVE EDUCATION - Training and practice for STEAM study based on sustainability and digitalization
The ERASMUS+ European project Digital for Active Education (Dig4AEdu), reference number 2023-1-PT01-KA220-SCH-000166387, aims primarily to promote the development of methodological and digital competencies among primary and secondary school teachers through specially designed training initiatives.
In parallel, the project seeks to promote scientific exchanges in the STEAM field among students, encouraging creativity, collaborative work, idea sharing, and cultural practice exchange through international mobilities and webinars.Dig4AEdu involves primary and secondary schools from five countries - Portugal, Romania, Türkiye, Greece, and Latvia, as well as the University of Porto (UPORTO), through the Faculty of Sciences of the University of Porto (FCUP). In total, the project engages more than 40 participants, including students and teachers. It is expected that students will develop 25 STEAM projects during the mobility activities, incorporating Inquiry based methodology for digital acquisition and control using micro:bit and Arduino.On July 15, 2025, the national dissemination event “Teaching of Sciences: a challenge to overcome” was held, bringing together 101 participants. The goal of the event was to bring attention to the Dig4AEdu project and other creative initiatives to the local community of teachers and students, inviting students to present their work. This one-day event was organized under the coordination of the University of Porto, via the Department of Physics and Astronomy of FCUP, and featured thematic project presentations developed by Portuguese students during mobilities in Turkey, Greece, Latvia, and Portugal, as well as within the scope of 12th-grade projects from Inês de Castro Secondary School.
In addition to the opening lecture by Professor Ana Peixoto from the Polytechnic Institute of Viana do Castelo (IPVC) and the student presentations, four thematic workshops were held for participating teachers, accredited by the Maiatrofa Training Center.
Workshop 1: Peer Instruction in the classroom
Workshop 2: Analysis of motions with Tracker
Workshop 3: Developing educational materials with Genially
Workshop 4: Scratch and the computational reasoning
The event took place in an informal setting, yet remained focused on science and youth creativity, demonstrating that when given the opportunity, young people are capable of proposing innovative solutions to today’s societal challenges.













