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Project Results

The Digital for Active Education project has successfully developed a comprehensive suite of innovative pedagogical resources designed to transform STEAM education through active learning. Central to our results are two foundational methodological eBooks—Inquiry-Based Methodology and Digital Learning: Micro:bit and Arduino Methodology—culminating in the final guide, Projects, Practices, and Perspectives. To ensure maximum impact and accessibility across borders, these resources have been produced in English, Turkish, Portuguese, Latvian, Romanian, and Greek, moving beyond traditionally passive schooling to offer teachers practical tools that optimize activities within national curricula.
Our work focused on two primary pillars: design-thinking for experiments and the integration of digital tools. The Inquiry-Based Methodology provides a robust framework for middle and high school science, covering theoretical considerations, documentation for virtual and real STEAM labs, and assessment questionnaires to measure student motivation. Simultaneously, the Digital Learning eBook guides educators through the automation of data acquisition using Micro:bit and Arduino programming, offering learning scenarios that bridge ICT with experimental laboratory work. These guides are intended for a broad audience, including schools, NGOs, and training associations, ensuring that STEAM education is both practical and engaging.
The project’s final result, Projects, Practices, and Perspectives, serves as the definitive Guide to Proposed Methods and Resources for daily use in STEAM activities. This eBook synthesizes our collective innovation, featuring learning scenarios used during student mobilities, satisfaction questionnaires, and methodological guidelines that engage the "hands, mind, and heart." By combining programming, active learning, and rigorous evaluation processes, the Digital for Active Education project provides a complete ecosystem for modernizing science education, providing examples of new ways to design low-cost activities and resources for the global educational community.

Digital for Active Education: Inquiry-Based Methodology

Digital Project Report – English (EN)
Digital Project Report – Greek (EL)
Digital Project Report – Latvian (LV)
Digital Project Report – Portuguese (PT)
Digital Project Report – Romanian (RO)
Digital Project Report – Turkish (TR)
Evaluation Report - English (EN)
Digital for Active Education: Inquiry-Based Methodology

Digital for Active Education: Digital Learning – micro:bit and Arduino Methodology

Digital Project Report – English (EN)
Digital Project Report – Greek (EL)
Digital Project Report – Latvian (LV)
Digital Project Report – Portuguese (PT)
Digital Project Report – Romanian (RO)
Digital Project Report – Turkish (TR)
Evaluation Report - English (EN)
Digital for Active Education: Digital Learning – micro:bit and Arduino

Digital for Active Education: Projects, Practices, and Perspectives

Digital Project Report – English (EN)
Digital Project Report – Greek (EL)
Digital Project Report – Latvian (LV)
Digital Project Report – Portuguese (PT)
Digital Project Report – Romanian (RO)
Digital Project Report – Turkish (TR)
Evaluation Report - English (EN)
Digital for Active Education: Mobilities and student-developed projects

Co-funded by the European Union. The opinions and views expressed are solely those of the author(s) and do not necessarily reflect those of the European Union or the Portuguese National Erasmus+ Education and Training Agency. Neither the European Union nor the Portuguese National Erasmus+ Education and Training Agency can be held responsible for them.

Project Code: 2023-1-PTD1-KA220-SCH-000166387

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